Contents
- Introduction
- Learning outcomes
- Description of the game
- The classes of the program
- The laboratory exercise and optional extra features
- High level design, and development approach
- Concept: model, view and control
- Separating behaviour and image: design policy
- Development of Direction
- Development of Cell and CellImage
- Development of Game and GameImage
- Development of SpeedController
- Development of AboutBox
- Development of GameGUI
- Development of the top level class Snake
- Conclusion
Description : | This case study presents much of the development of a program to play a snake game, similar to that found on certain old mobile phones. The core game playing functionality is actually left as a staged laboratory exercise. |
Level : | Intermediate |
Created : | August 19, 2014 |
Size : | 163.62 KB |
File type : | |
Pages : | 35 |
Author : | John Latham |
Downloads: | 4264 |
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